Teaching
Overview
I began teaching in 2016, working on Games Design and Animation pathways. Since then I have moved to specialise in Games Design and progressed to leading a Games Programme. I have taught across levels one, two and three, with experience in curriculum design, industry collaborations and running day trips as well as residential visits.
Key Skills
Teaching Resources
Curriculum Design
Industry Collaborations
teaching resources
I am skilled in producing a range of quality teaching resources. In addition to presentation, I have invested a lot of time into creating video tutorials. This was the focus of my PGCE action research and I have developed an effective style and a bank of tutorials.




Micro teach designed and delivered to Level 4 students.
Playlist designed for level 3 learners. This teaches the basics of creating a platform game in Construct 3.
Curriculum design
During my time leading a level 3 game design programme, I use been working on the UAL Creative Media specification. The nature of this course afforded me a lot of freedom in designing projects and assessments. Over a few years I have developed and honed a curriculum that is highly effecting in engaging learners and embedded key skills.
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The first year of level 3 is largely designed around a game a week model. This has been adapted to level 3 from a structure developed by Douglas Wilson and Bennet Foddy (watch the GDC talk here). This model has been successful in developing prototyping skills and quickly moving students from theory to practice.
Example scheme of work excerpt.
Knowledge
Skills
Deliverable
Week 1
Formal Elements of Design
Engine Basics
Platformer
Week 2
Week 3
Week 4
Gameplay Loops
Conveyance
Gameplay Pillars
Iterative Design
Level Design
Board Game
Maze Game
Puzzles
Puzzle Game
Praise for curriculum design
"I am actually really impressed by some of the modules you have in here, I think they're the strongest I've seen on these courses and overall the course is a lot more focused than other educational institutes offer"


AJ GRAND-SCRUTTON
CEO DLALA STUDIOS
"Teachers have ordered their games development courses in a logical sequence. Learners develop skills at the start of the course. They learn how to research projects. They then move on to developing their practical skills. Learners first develop their visual programming skills. In year two, learners move on to learning about programming language."

OFSTED INSPECTION REPORT
Chelmsford COLLEGE
march '24
industry collaborations
In addition to seeking feedback on curriculum design, I have used industry collaboration in assignments and securing guest speakers.
Level design assignment
This project was designed for level 3, extended diploma learners. The project was designed in collaboration with a working professional and resulted in the development of some valuable skills.

Designed in Collaboration with
