The Haunting of Holloway Manor
Group project
Overview
The Haunting of Holloway Manor is a first person puzzle game. Players explore a mysterious building, inspired by the Winchester Mystery House. Players must learns how to control the forces at play, construct their own path, deeper and deeper into the shifting maze of rooms and corridors.
Project cONTRIBUTION
Game
Design
Puzzle Design
Level
Design
Gameplay breakdown
Core loop
The core loop of Holloway Manor involves the player moving through two key play-modes. In the first stage of the loop, players will create paths through the manor. They will then follow these paths, solving puzzles to unlock doors and move forward. As the players delve deeper, they will uncover the mystery's of the manor through an engaging narrative.
Plan
Progress
Place
Puzzle

Plan & place
The games hub room contains a scale model of Holloway Manor. The player can rearrange, add or remove rooms to the miniature, in order to change the layout of the full-scale building. This allows players to plan there route through challenges and collectables.


Puzzle
Each room of Holloway Manor contains a unique puzzle the player must solve in order to progress. This is inspired by the Portal series, the player must use a range of abilities to place a crystal ball onto a font. Once in place, the ball channels the psychic energy that fuels the manor and opens the exit.



Abilities

Telekinesis
The player can moves objects with the power of their mind.

Phase
The player can phase some objects through solids.

Time Shift
The player can move some objects through time, altering their state.
User abilities attracts attention from the dark forces within the manor. If a players uses their abilities for too long, they are hunted by the evil presence and forced to retreat to the safety of the hub area.


Documentation
Pitch



